Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Rogue (Thief). |
3 |
25 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
27 |
Promoted to Rogue (Thief) rank 1. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Rogue (Thief) rank 2. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
35 |
Betrayed by a friend. One of Grant Fleming's Contacts or Allies betrays Grant Fleming, ending Grant Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
37 |
Attacked by enemies that Grant Fleming easily defeat. |
6 |
37 |
Gain Enemy if Grant Fleming don't already have one. |
7 |
39 |
Voluntarily left Barbarian |
7 |
39 |
Switched to Rogue (Enforcer) with previous rank. |
7 |
41 |
Moved to a new world. |
7 |
43 |
Promoted to Rogue (Enforcer) rank 3. |
8 |
43 |
Continued as Rogue (Enforcer). |
8 |
45 |
Involved in a gambling ring. |