Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Imperial trade restrictions force Grant Hislop out of business. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
29 |
Grant Hislop's scout ship is one of the first on the scene to rescue the survivors of a disaster but Grant Hislop fail to help. Gain an Enemy. |
3 |
29 |
Grant Hislop's ship is damaged, and Grant Hislop have to hitch-hike Grant Hislop's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
29 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
30 |
When dealing with an alien race, Grant Hislop botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
33 |
Promoted to Scout (Surveyor) rank 2. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
37 |
When dealing with an alien race, Grant Hislop botch an opportunity to gather extra intelligence about them. |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
37 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
38 |
Psychologically damaged by Grant Hislop's time in the scouts. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Continued as Scout (Surveyor). |
7 |
39 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
39 |
Failed to qualify for Colonist (Citizen). |
8 |
39 |
Became a Drifter (Wanderer). |
8 |
41 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
41 |
Failed to qualify for Law Enforcement (Agent). |
9 |
41 |
Continued as Drifter (Wanderer). |
9 |
45 |
Promoted to Drifter (Wanderer) rank 1. |