Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Severely injured. Owe 3,750 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A series of bad deals and decisions force Granville Batt into bankruptcy. Granville Batt salvages what Granville Batt can. |
3 |
24 |
Failed to qualify for Surveyor (Scout). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Attempted a risky adventure and was injured. |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Gain Enemy if Granville Batt don't already have one. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Attempted a risky adventure and was wildly successful. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Attempted a risky adventure and was injured. |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
41 |
Attempted a risky adventure and was sent to prison. |
7 |
44 |
Forced to muster out. |