Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Melee (Blade) as a hobby. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Green Cameron's Contacts or Allies betrays Green Cameron, ending Green Cameron's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Broker (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A sudden war destroys Green Cameron's trade routes and contacts, forcing Green Cameron to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
32 |
Green Cameron manipulate and charm Green Cameron's way through high society. Gain a Rival and an Ally. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
5 |
34 |
Inherit a gift from a rich relative. |
5 |
37 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
37 |
Continued as Noble (Diplomat). |
6 |
40 |
time as a ruler or playboy gives Green Cameron a wide range of experiences. |
6 |
41 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
7 |
41 |
Continued as Noble (Diplomat). |
7 |
42 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |