Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Greg Carpenter have no idea what happened to Greg Carpenter – they found Greg Carpenter's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
21 |
Greg Carpenter learn something Greg Carpenter should not have – a corporate secret, a political scandal – which Greg Carpenter can profit from illegally. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Voluntarily left Corporate |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Victim of a crime |
3 |
27 |
Attempt at commissioned failed. |
4 |
27 |
Voluntarily left Engineer/Gunner |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Greg Carpenter come into conflict with a splinter group Greg Carpenter's own religion which maintains Greg Carpenter's version is the wrong one. Gain 2 Rivals. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Greg Carpenter's Contacts or Allies betrays Greg Carpenter, ending Greg Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A good deal ensures Greg Carpenter is living the high life for a few years. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Forced to muster out. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |