Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Grover Richards's work ends up coming home with Grover Richards, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
24 |
Good fortune |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
33 |
Became a Entertainer (Artist). |
5 |
36 |
Grover Richards is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
37 |
Attempted a risky adventure and was wildly successful. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Grover Richards do not know what happened to Grover Richards. There is a gap in Grover Richards's memory. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Opponents of Grover Richards's belief system ambush Grover Richards. |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |