Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Citizen (Worker). |
2 |
28 |
Gus Cumming is rewarded for Gus Cumming's diligence or cunning. |
2 |
29 |
Promoted to Citizen (Worker) rank 1. |
3 |
29 |
Voluntarily left Worker |
3 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
32 |
Embroiled in legal trouble. |
3 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
33 |
Continued as Merchant (Merchant Marine). |
4 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
37 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Make an unexpected connection outside Gus Cumming's normal circles. Gain a Contact. |
6 |
41 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |