Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Severely injured. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
29 |
Contact with Government. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Became a Citizen (Corporate). |
5 |
34 |
Gus Neal befriend a superior in the corporation or the colony. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
38 |
Gus Neal's business expands, Gus Neal's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Failed to qualify for Explorer (Scout). |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
43 |
Betrayed by a friend. One of Gus Neal's Contacts or Allies betrays Gus Neal, ending Gus Neal's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Failed to qualify for Physician (Scholar). |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Switched to Scout (Courier) with previous rank. |
9 |
47 |
Psychologically damaged by Gus Neal's time in the scouts. |