Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Attacked by enemies that Guss Duffey easily defeat. |
3 |
30 |
Gain Enemy if Guss Duffey don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
31 |
Became a Scholar (Field Researcher). |
5 |
33 |
A disaster or war strikes. |
5 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
33 |
The planetary government interferes with Guss Duffey's research for political or religious reasons. Guss Duffey continue working openly and gain an Enemy. |
5 |
35 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
35 |
Continued as Scholar (Field Researcher). |
6 |
39 |
Make a breakthrough in Guss Duffey's field. |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
40 |
A disaster leaves several injured, and others blame Guss Duffey, forcing Guss Duffey to leave Guss Duffey's career. Gain a Rival. |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Became a Scout (Courier). |
8 |
42 |
Spend several years jumping from world to world in Guss Duffey's scout ship. |