Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Science (Social Sciences/Economics) as a hobby. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Infantry (Army). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
28 |
A new romantic starts. Gain an Ally. |
3 |
29 |
Continued as Navy (Engineer/Gunner). |
3 |
33 |
Vessel participates in a diplomatic mission. |
4 |
33 |
Continued as Navy (Engineer/Gunner). |
4 |
37 |
Moved to a new world. |
4 |
37 |
Forced to muster out. |
5 |
37 |
Became a Drifter (Scavenger). |
5 |
39 |
Attacked by enemies and injured. |
5 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
39 |
Gain Enemy if Gust Day don't already have one. |
6 |
41 |
Continued as Drifter (Scavenger). |
6 |
43 |
Betrayed by a friend. One of Gust Day's Contacts or Allies betrays Gust Day, ending Gust Day's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
45 |
Gust Day faith is shaken. |