Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
20 |
Dropped out of university. |
2 |
20 |
Failed to qualify for Flight (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Befriended by a senior agent. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
26 |
Uncover a major conspiracy against Gustav Holland's employers. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Established a network of contacts. Gain 2 contacts. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Merchant (Broker). |
5 |
33 |
Gustav Holland's business or ship thrives. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
A good deal ensures Gustav Holland is living the high life for a few years. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
42 |
Attempted a risky adventure and was wildly successful. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |