Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Guy Mar's scout ship is one of the first on the scene to rescue the survivors of a disaster but Guy Mar fail to help. Gain an Enemy. |
2 |
25 |
Guy Mar inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
27 |
Spend several years jumping from world to world in Guy Mar's scout ship. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Psychologically damaged by Guy Mar's time in the scouts. |
5 |
34 |
Aging Crisis. Owe 10,000 for medical bills. |
5 |
34 |
Retired at age 34. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Someone more charismatic but less devout than Guy Mar has become Guy Mar's superior. |
7 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Guy Mar is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |