Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Guy Mckinney is rewarded for Guy Mckinney's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Guy Mckinney learn something Guy Mckinney should not have – a corporate secret, a political scandal – which Guy Mckinney can profit from illegally. |
3 |
29 |
Gain a criminal contact. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Guy Mckinney's Contacts or Allies betrays Guy Mckinney, ending Guy Mckinney's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
36 |
Attacked by enemies that Guy Mckinney easily defeat. |
6 |
36 |
Gain Enemy if Guy Mckinney don't already have one. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Gain Enemy if Guy Mckinney don't already have one. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |