Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Hallie Carr befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Severely injured. Owe 5,000 for medical bills. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
32 |
Risk Hallie Carr's fortune on a possibility lucrative deal and win. |
5 |
34 |
Voluntarily left Free Trader |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Survived a risky adventure but gained nothing. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
40 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
46 |
Hallie Carr is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |