Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Surveyor). |
2 |
29 |
Spend several years jumping from world to world in Hamp Ferguson's scout ship. |
2 |
30 |
Forced to continue current assignment. |
2 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
30 |
Continued as Scout (Surveyor). |
3 |
34 |
Hamp Ferguson have no idea what happened to Hamp Ferguson – they found Hamp Ferguson's ship drifting on the fringes of friendly space. |
4 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
37 |
Hamp Ferguson secretly provide religious rites for a dying leader or noble, although they do not share Hamp Ferguson's faith. Gain an Ally in the family and a Rival who disagrees with Hamp Ferguson's choice. |
4 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
38 |
Continued as Believer (Mainstream Believer). |
5 |
41 |
A notable academic consults with Hamp Ferguson about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
42 |
Continued as Believer (Mainstream Believer). |
6 |
44 |
Hamp Ferguson is sent to a new community or parish to preach The Word among the poor. |