Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Hampton Leaby far from home. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Hampton Leaby's normal circles. Gain a Contact. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Hampton Leaby do not know what happened to Hampton Leaby. There is a gap in Hampton Leaby's memory. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
A notable academic consults with Hampton Leaby about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
34 |
A notable academic consults with Hampton Leaby about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Hampton Leaby secretly provide religious rites for a dying leader or noble, although they do not share Hampton Leaby's faith. Gain an Ally in the family and a Rival who disagrees with Hampton Leaby's choice. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |