Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Hampton Miller is blamed for an accident that causes the death of several crew members. Hampton Miller's guilt drives Hampton Miller to excel. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Became a Entertainer (Performer). |
3 |
24 |
Good fortune |
4 |
26 |
Continued as Entertainer (Performer). |
4 |
28 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Promoted to Entertainer (Performer) rank 1. |
5 |
30 |
Continued as Entertainer (Performer). |
5 |
34 |
Invited to take part in a controversial event or exhibition that improves Hampton Miller's social standing. |
5 |
34 |
Promoted to Entertainer (Performer) rank 2. |
6 |
34 |
Continued as Entertainer (Performer). |
6 |
37 |
Invited to take part in a controversial event or exhibition that injures Hampton Miller's social standing. |
6 |
38 |
Promoted to Entertainer (Performer) rank 3. |
7 |
38 |
Voluntarily left Performer |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
42 |
Birth or Death involving a family member or close friend. |
8 |
42 |
Voluntarily left Free Trader |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
45 |
Hampton Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |