Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A good deal ensures Hardy Gillis is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Scarred. Owe 5,000 for medical bills. |
4 |
31 |
Gain Enemy if Hardy Gillis don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Drafted into Law Enforcement |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Accepted a deal with criminal or other figure under investigation. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Severely injured. Owe 7,500 for medical bills. |
7 |
40 |
Gain Enemy if Hardy Gillis don't already have one. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
44 |
Hardy Gillis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |