Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A sudden war destroys Harper Craig's trade routes and contacts, forcing Harper Craig to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Perform an exemplary service for the scouts. |
3 |
25 |
Continued as Scout (Courier). |
3 |
26 |
When dealing with an alien race, Harper Craig botch an opportunity to gather extra intelligence about them. |
3 |
26 |
Psychologically damaged by Harper Craig's time in the scouts. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Became a Navy (Flight) with the new title Crewman. |
5 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
37 |
One of Harper Craig's pieces of art is stolen, and the investigation brings Harper Craig into the criminal underworld. |
7 |
38 |
Continued as Entertainer (Artist). |
7 |
41 |
Criticised a questionable political leader on Harper Craig's homeworld, causing his downfall. Gain an Enemy |
7 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Harper Craig far from home. |
7 |
42 |
Promoted to Entertainer (Artist) rank 1. |
8 |
42 |
Continued as Entertainer (Artist). |
8 |
44 |
Criticised a questionable political leader on Harper Craig's homeworld, causing his downfall. Gain an Enemy |
8 |
46 |
Promoted to Entertainer (Artist) rank 2. |