Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Harper Mitchelle's work ends up coming home with Harper Mitchelle, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Harper Mitchelle do not know what happened to Harper Mitchelle. There is a gap in Harper Mitchelle's memory. |
4 |
28 |
Switched to Agent (Corporate Agent). |
4 |
31 |
Advanced training in a specialist field. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Befriended by a senior agent. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Find Ancient Technology. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Moved to a new world. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 3. |