Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Harper Stoker botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Psychologically damaged by Harper Stoker's time in the scouts. |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Scarred. Fully recovered. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Harper Stoker is sent to a new community or parish to preach The Word among the poor. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Harper Stoker accepted an offer of inducements to betray Harper Stoker's faith. Gain 400,000 in cash. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Became a Scholar (Physician). |
7 |
43 |
Win a prestigious prize for Harper Stoker's work. |