Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Harry McRoddon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Star Marine (Marine). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
25 |
Harry McRoddon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Marine Support (Marine). |
4 |
25 |
Returned to Drifter (Barbarian). |
4 |
29 |
Drafted into Merchant Marine |
4 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Make an unexpected connection outside Harry McRoddon's normal circles. Gain a Contact. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Given advanced training in a specialist field |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Harry McRoddon's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
40 |
Became a Citizen (Corporate). |
8 |
43 |
Spent time maintaining and using heavy vehicles. |
8 |
44 |
Promoted to Citizen (Corporate) rank 1. |