Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
Hector Hawkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
21 |
Failed to qualify for Marine Support (Marine). |
3 |
21 |
Switched to Drifter (Scavenger). |
3 |
23 |
Betrayed by a friend. One of Hector Hawkins's Contacts or Allies betrays Hector Hawkins, ending Hector Hawkins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
23 |
Became a Army (Cavalry) with the new title Private. |
4 |
25 |
A new romantic starts. Gain an Ally. |
4 |
27 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
4 |
27 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
5 |
27 |
Continued as Army (Cavalry). |
5 |
31 |
Advanced training in a specialist field |
5 |
31 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
6 |
31 |
Attempted to change assignments. |
6 |
31 |
Failed to qualify for Army Support (Army). |
6 |
31 |
Continued as Army (Cavalry). |
6 |
33 |
Hector Hawkins is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
33 |
Became a Citizen (Corporate). |
7 |
34 |
Political upheaval strikes Hector Hawkins's homeworld, and Hector Hawkins is caught up in the revolution. |
7 |
37 |
Promoted to Citizen (Corporate) rank 1. |
8 |
37 |
Continued as Citizen (Corporate). |
8 |
40 |
Hector Hawkins's business expands, Hector Hawkins's corporation grows, or the colony thrives. |
8 |
41 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
41 |
Continued as Citizen (Corporate). |
9 |
43 |
Spent time maintaining and using heavy vehicles. |
9 |
45 |
Forced to muster out. |