Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws Herbert Anderson's life into chaos, forcing Herbert Anderson to leave the planet. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
35 |
Continued as Entertainer (Journalist). |
6 |
37 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
39 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
39 |
Continued as Entertainer (Journalist). |
7 |
41 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
43 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
8 |
43 |
Continued as Entertainer (Journalist). |
8 |
44 |
Criticised a questionable political leader on Herbert Anderson's homeworld, causing his downfall. Gain an Enemy |
8 |
47 |
Promoted to Entertainer (Journalist) rank 3. |