Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Nearly killed. Owe 17,500 for medical bills. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
29 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
37 |
Herman Fleming's business expands, Herman Fleming's corporation grows, or the colony thrives. |
5 |
37 |
Promoted to Citizen (Colonist) rank 1. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
41 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Failed to qualify for Scientist (Scholar). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Army (Cavalry) with the new title Private. |
7 |
42 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
44 |
Betrayed by a friend. One of Herman Fleming's Contacts or Allies betrays Herman Fleming, ending Herman Fleming's career. That Contact or Ally becomes a Rival or Enemy. |