Herman Meyer  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 47 M 11 (1) 7 (0) 5 (-1) 8 (0) 12 (2) 7 (0)B758C7
Quick, Heroic
 
Skills
Admin 2
Advocate 1
Animals 0
Art (Presentation/Holography) 1
Athletics (Strength) 1
Broker 0
Diplomat 0
Drive 0
Electronics (Computer) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Language 0
Leadership 0
Melee 0
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager24
Drifter Barbarian 01
Entertainer Performer 02
 
Name Type Affinity Enmity Power Influence Species
Carl Boyd Contact 2 0 1 3 Hanen (M/26)
Forgiveness.
Carroll Christie Ally 3 0 1 5 Hanen (M/37)
Carroll Christie is diminished in both power and influence.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Herman Meyer's business expands, Herman Meyer's corporation grows, or the colony thrives.
2 22 Continued as Citizen (Corporate).
2 26 Advanced training in a specialist field.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 29 Spent time maintaining and using heavy vehicles.
3 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 30 Continued as Citizen (Corporate).
4 34 Herman Meyer learn something Herman Meyer should not have – a corporate secret, a political scandal – which Herman Meyer can profit from illegally.
4 34 Gain a criminal contact.
4 34 Forced to muster out.
5 34 Became a Drifter (Barbarian).
5 38 Lost eye or limb. Owe 5,000 for medical bills.
6 38 Became a Entertainer (Performer).
6 40 Find Ancient Technology.
7 42 Continued as Entertainer (Performer).
7 46 Gain a patron in the arts. Gain an Ally
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