Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
23 |
A good deal ensures Hershel Hughes is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Hershel Hughes aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
33 |
Failed to qualify for Law Enforcement (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Explorer). |
5 |
36 |
Hershel Hughes's ship is damaged, and Hershel Hughes have to hitch-hike Hershel Hughes's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 1 Contacts. Gain 1 Enemies. |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
40 |
Gain Enemy if Hershel Hughes don't already have one. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Contact with Government. |