Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Hershel Sanders's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hershel Sanders fail to help. Gain an Enemy. |
1 |
19 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Gained a contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Hershel Sanders's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hershel Sanders fail to help. Gain an Enemy. |
3 |
27 |
Hershel Sanders have no idea what happened to Hershel Sanders – they found Hershel Sanders's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
When dealing with an alien race, Hershel Sanders botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Hershel Sanders have no idea what happened to Hershel Sanders – they found Hershel Sanders's ship drifting on the fringes of friendly space. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Broker). |
5 |
35 |
Risk Hershel Sanders's fortune on a possibility lucrative deal and win. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
46 |
Risk Hershel Sanders's fortune on a possibility lucrative deal and win. |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |