Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
A mission goes wrong; Hiram Horgan and several others are captured and mistreated by the enemy. Gain Hiram Horgan's jailer as an Enemy. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Contact with Government. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
26 |
Hiram Horgan do not know what happened to Hiram Horgan. There is a gap in Hiram Horgan's memory. |
4 |
26 |
Became a Scout (Courier). |
4 |
28 |
A new romantic starts. Gain an Ally. |
5 |
30 |
Continued as Scout (Courier). |
5 |
32 |
Hiram Horgan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hiram Horgan fail to help. Gain an Enemy. |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
36 |
Hiram Horgan is rewarded for Hiram Horgan's diligence or cunning. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
40 |
Hiram Horgan gain experience in a technical field as a computer operator or surveyor. |
7 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
42 |
Voluntarily left Corporate |
8 |
42 |
Became a Merchant (Broker). |
8 |
44 |
Make an unexpected connection outside Hiram Horgan's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |