Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Hobart Saxon's ship is damaged, and Hobart Saxon have to hitch-hike Hobart Saxon's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
A series of bad deals and decisions force Hobart Saxon into bankruptcy. Hobart Saxon salvages what Hobart Saxon can. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
25 |
Abuse Hobart Saxon's position for profit. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
33 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
38 |
Refuse to abuse Hobart Saxon's position for profit. |
6 |
40 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
41 |
Hobart Saxon foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
44 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |