Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Advanced training in a specialist field. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
26 |
Moved to a new world. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
32 |
Opponents of Howell Carbey's belief system ambush Howell Carbey. |
4 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Embroiled in legal trouble. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Howell Carbey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
41 |
Howell Carbey gain experience in a technical field as a computer operator or surveyor. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |