Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Howell Cumming survey an alien world. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Howell Cumming's ship is damaged, and Howell Cumming have to hitch-hike Howell Cumming's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 2 Contacts. Gain 1 Enemies. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
29 |
Howell Cumming went above and beyond the call of duty. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
An investigation takes on a dangerous turn. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Established a network of contacts. Gain 2 contacts. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
38 |
Voluntarily left Corporate Agent |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Howell Cumming do not know what happened to Howell Cumming. There is a gap in Howell Cumming's memory. |
7 |
40 |
Became a Entertainer (Journalist). |
7 |
41 |
Nearly killed. Owe 10,000 for medical bills. |
8 |
41 |
Returned to Scout (Explorer). |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
42 |
Entered Merchant Academy with the Business curriculum. |
9 |
44 |
Made lifelong friends. Gain 1 Allies. |
9 |
45 |
Dropped out of the merchant academy. |