Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Refuse to abuse Hoyt Foster's position for profit. |
2 |
26 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
30 |
Tested for psionic powers |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
33 |
Assigned to the security staff of a space station. |
4 |
34 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Ground Assault (Marine). |
5 |
34 |
Continued as Marine (Star Marine). |
5 |
36 |
Hoyt Foster is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
36 |
Became a Citizen (Corporate). |
6 |
37 |
A revolution, attack or other unusual event throws Hoyt Foster's life into chaos, forcing Hoyt Foster to leave the planet. |
7 |
37 |
Became a Merchant (Free Trader). |
7 |
39 |
Make an unexpected connection outside Hoyt Foster's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |