Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Hurley Cruz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Artist (Entertainer). |
2 |
21 |
Continued as Drifter (Wanderer). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find Ancient Technology. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Nearly killed. Owe 17,500 for medical bills. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Hurley Cruz's Contacts or Allies betrays Hurley Cruz, ending Hurley Cruz's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Merchant (Broker). |
6 |
36 |
Imperial trade restrictions force Hurley Cruz out of business. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
A good deal ensures Hurley Cruz is living the high life for a few years. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
42 |
Gained a contact. |
8 |
45 |
Promoted to Merchant (Broker) rank 2. |