Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Accused of a crime |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Prisoner (Inmate). |
2 |
24 |
Special Duty. |
2 |
26 |
Promoted to Prisoner (Inmate) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Ike Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
During a battle, defeat or victory depends on Ike Sims's actions. Ike Sims actions lead to an honorabe discharge. |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
35 |
Attacked by enemies that Ike Sims easily defeat. |
5 |
35 |
Gain Enemy if Ike Sims don't already have one. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
40 |
Find valuable salvage. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
42 |
Survived a risky adventure but gained nothing. |