Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Used social standing to avoid the draft. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
23 |
A sudden war destroys Ira Withers's trade routes and contacts, forcing Ira Withers to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Ira Withers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Ira Withers's Contacts or Allies betrays Ira Withers, ending Ira Withers's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
29 |
Given advanced training in a specialist field |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Make an unexpected connection outside Ira Withers's normal circles. Gain a Contact. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Given advanced training in a specialist field |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |