Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Irving George's work ends up coming home with Irving George, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Irving George come into conflict with a splinter group Irving George's own religion which maintains Irving George's version is the wrong one. Gain 1 Rivals. |
7 |
40 |
Became a Entertainer (Artist). |
7 |
44 |
One of Irving George's pieces of art is stolen, and the investigation brings Irving George into the criminal underworld. |