Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Public opinion turns on Irwin Kildare. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Irwin Kildare discover a world, item or information of worth to the Imperium. |
2 |
23 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Courier). |
3 |
27 |
Irwin Kildare's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irwin Kildare fail to help. Gain an Enemy. |
3 |
27 |
Psychologically damaged by Irwin Kildare's time in the scouts. |
3 |
27 |
Promoted to Scout (Courier) rank 2. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Explorer) with previous rank. |
4 |
30 |
Spend several years jumping from world to world in Irwin Kildare's scout ship. |
4 |
31 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
5 |
31 |
Voluntarily left Explorer |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Irwin Kildare run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Physician (Scholar). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Irwin Kildare's work ends up coming home with Irwin Kildare, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
41 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Irwin Kildare secretly provide religious rites for a dying leader or noble, although they do not share Irwin Kildare's faith. Gain an Ally in the family and a Rival who disagrees with Irwin Kildare's choice. |
8 |
45 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |