Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Study Heavy Weapons (Artillery) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Irwin Ruiz left the community. |
2 |
22 |
Became a Psion (Adept). |
2 |
23 |
Psionic strength increases. |
2 |
26 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
3 |
26 |
Continued as Psion (Adept). |
3 |
28 |
Pick up potentially useful information using Irwin Ruiz's psychic powers. |
4 |
30 |
Continued as Psion (Adept). |
4 |
34 |
Spent time mastering mind and body. |
5 |
34 |
Voluntarily left Adept |
5 |
34 |
Failed to qualify for Journalist (Entertainer). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
37 |
Failed to qualify for Field Researcher (Scholar). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Spend time with an alien race. Gain a contact. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Irwin Ruiz do not know what happened to Irwin Ruiz. There is a gap in Irwin Ruiz's memory. |
8 |
43 |
Became a Merchant (Broker). |
8 |
47 |
Given advanced training in a specialist field |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |