Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Isidore Anderson's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
30 |
Isidore Anderson's ship is damaged, and Isidore Anderson have to hitch-hike Isidore Anderson's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
30 |
Failed to qualify for Broker (Merchant). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Isidore Anderson's Contacts or Allies betrays Isidore Anderson, ending Isidore Anderson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Merchant (Broker). |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
A series of bad deals and decisions force Isidore Anderson into bankruptcy. Isidore Anderson salvages what Isidore Anderson can. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Isidore Anderson come into conflict with a splinter group Isidore Anderson's own religion which maintains Isidore Anderson's version is the wrong one. Gain 1 Rivals. |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
46 |
Suffer from a life-threatening illness. |