Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Physician (Scholar). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Isidore Ray's Contacts or Allies betrays Isidore Ray, ending Isidore Ray's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Isidore Ray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Field Researcher (Scholar). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
31 |
Scarred. Owe 5,000 for medical bills. |
6 |
31 |
Became a Citizen (Corporate). |
6 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
33 |
Isidore Ray retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
36 |
Voluntarily left Missionary/Humanitarian |
8 |
36 |
Returned to Drifter (Wanderer). |
8 |
39 |
Survived a risky adventure but gained nothing. |
8 |
40 |
Forced to muster out. |
9 |
40 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
43 |
Isidore Ray secretly provide religious rites for a dying leader or noble, although they do not share Isidore Ray's faith. Gain an Ally in the family and a Rival who disagrees with Isidore Ray's choice. |