Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Jack Teague run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
29 |
A crime lord considers Jack Teague his protégé. |
3 |
29 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
33 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Rogue (Thief) with previous rank. |
5 |
37 |
Crime pays off. Gain victim as Enemy. |
5 |
37 |
Promoted to Rogue (Thief) rank 3. |
6 |
37 |
Continued as Rogue (Thief). |
6 |
39 |
Arrested |
7 |
39 |
Became a Prisoner (Fixer). |
7 |
40 |
Beaten by a prison gang. |
7 |
40 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
43 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
45 |
Beaten by a prison gang. |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |