Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Encounter a Psionic institute. |
2 |
24 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Wild Talent). |
3 |
28 |
Psionic strength increases. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
34 |
Psionic abilities make Jamie Fleming uncomfortable to be around. One contact or ally becomes a rival. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
37 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
6 |
37 |
Failed to qualify for Broker (Merchant). |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
40 |
Attacked by enemies that Jamie Fleming easily defeat. |
6 |
40 |
Gain Enemy if Jamie Fleming don't already have one. |
7 |
41 |
Voluntarily left Scavenger |
7 |
41 |
Failed to qualify for Worker (Citizen). |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
44 |
Jamie Fleming do not know what happened to Jamie Fleming. There is a gap in Jamie Fleming's memory. |