Jamie Fleming  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Lancian 47 M 4 (-1) 10 (1) 5 (-1) 5 (-1) 11 (1) 3 (-1)1 (-2)4A55B3
Easily upset
 
Skills
Admin 0
Astrogation 0
Athletics 0
Clairvoyance 0
Deception 0
Drive (Hovercraft) 1
Electronics 0
Medic 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Telekinesis 1
Telepathy 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Psion Wild Talent 03
Drifter Scavenger 01
Drifter Barbarian 01
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Attempted a risky adventure and was wildly successful.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 24 Encounter a Psionic institute.
2 24 Tested for psionic powers
3 26 Became a Psion (Wild Talent).
3 28 Psionic strength increases.
4 30 Continued as Psion (Wild Talent).
4 34 Psionic abilities make Jamie Fleming uncomfortable to be around. One contact or ally becomes a rival.
5 34 Continued as Psion (Wild Talent).
5 37 Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares.
6 37 Failed to qualify for Broker (Merchant).
6 37 Switched to Drifter (Scavenger).
6 40 Attacked by enemies that Jamie Fleming easily defeat.
6 40 Gain Enemy if Jamie Fleming don't already have one.
7 41 Voluntarily left Scavenger
7 41 Failed to qualify for Worker (Citizen).
7 41 Switched to Drifter (Barbarian).
7 44 Jamie Fleming do not know what happened to Jamie Fleming. There is a gap in Jamie Fleming's memory.
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