Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
27 |
A mission goes disastrously wrong due to Jar Hand's commander’s error or incompetence, but Jar Hand survive. |
3 |
27 |
Report commander and gain an Enemy. |
3 |
30 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
3 |
30 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
34 |
A mission goes wrong; Jar Hand and several others are captured and mistreated by the enemy. Gain Jar Hand's jailer as an Enemy. |
5 |
34 |
Became a Merchant (Broker). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Embroiled in legal trouble. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |