Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Gain a contact. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Refuse to abuse Jar Harper's position for profit. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Vessel participates in a notable military engagement. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
38 |
Jar Harper retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Jar Harper come into conflict with a splinter group Jar Harper's own religion which maintains Jar Harper's version is the wrong one. Gain 2 Rivals. |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
44 |
Attacked by enemies and injured. |
7 |
44 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
7 |
44 |
Gain Enemy if Jar Harper don't already have one. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |