Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Contact with Government. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Citizen (Worker). |
4 |
30 |
Political upheaval strikes Jar Pearson's homeworld, and Jar Pearson is caught up in the revolution. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
36 |
Political upheaval strikes Jar Pearson's homeworld, and Jar Pearson is caught up in the revolution. |
5 |
36 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
37 |
A revolution, attack or other unusual event throws Jar Pearson's life into chaos, forcing Jar Pearson to leave the planet. |
7 |
37 |
Became a Scout (Explorer). |
7 |
39 |
Jar Pearson's ship is damaged, and Jar Pearson have to hitch-hike Jar Pearson's way back across the stars to the nearest scout base. |
7 |
39 |
Gain 3 Contacts. Gain 3 Enemies. |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
40 |
Good fortune |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
47 |
Betrayed by a friend. One of Jar Pearson's Contacts or Allies betrays Jar Pearson, ending Jar Pearson's career. That Contact or Ally becomes a Rival or Enemy. |