Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Join a social movement. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Citizen (Corporate). |
2 |
31 |
A revolution, attack or other unusual event throws Jar Small's life into chaos, forcing Jar Small to leave the planet. |
3 |
31 |
Became a Drifter (Wanderer). |
3 |
33 |
Jar Small do not know what happened to Jar Small. There is a gap in Jar Small's memory. |
4 |
33 |
Failed to qualify for Free Trader (Merchant). |
4 |
33 |
Switched to Drifter (Barbarian). |
4 |
35 |
Attacked by enemies that Jar Small easily defeat. |
4 |
35 |
Gain Enemy if Jar Small don't already have one. |
5 |
37 |
Continued as Drifter (Barbarian). |
5 |
39 |
Jar Small run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Jar Small refused an offer of inducements to betray Jar Small's faith. Gain 3 enemies. |
7 |
43 |
Continued as Believer (Mainstream Believer). |
7 |
46 |
Jar Small faith enjoys an explosion of popularity largely thanks to Jar Small's efforts. |
7 |
46 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |