Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Engineer/Gunner). |
2 |
25 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
25 |
Failed to qualify for Star Marine (Marine). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Attempted a risky adventure and was injured. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
33 |
Gain Enemy if Jean Jones don't already have one. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Gained a contact. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Attacked by enemies that Jean Jones easily defeat. |
6 |
41 |
Gain Enemy if Jean Jones don't already have one. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |