Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Jeff Peaton's Contacts or Allies betrays Jeff Peaton, ending Jeff Peaton's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Jeff Peaton's work ends up coming home with Jeff Peaton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Failed to qualify for Artist (Entertainer). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
30 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Failed to qualify for Worker (Citizen). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Make an unexpected connection outside Jeff Peaton's normal circles. Gain a Contact. |