Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Gained a contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Moved to a new world. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Citizen (Colonist). |
6 |
41 |
Jeffery Palmer's business expands, Jeffery Palmer's corporation grows, or the colony thrives. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
43 |
A revolution, attack or other unusual event throws Jeffery Palmer's life into chaos, forcing Jeffery Palmer to leave the planet. |
8 |
43 |
Became a Scholar (Physician). |
8 |
46 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Scholar (Physician) rank 1. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |